Full Unity 2D Game Tutorial 2019 – Firing Bullets In this section of the tutorial we will look into creating prefabs (prefabricated objects) in order to fire bullets from our player. Full Unity 2D Game Tutorial 2019 – Creating The Bullet Create an empty to hold all our bullet parts and name it BulletObject. Add […]
Tutorial
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Full Unity 2D Game Tutorial 2019 – Background and Camera
Full Unity 2D Game Tutorial 2019 – Background and Camera In this section of the tutorial we will go into adding images and making them tile as well as adding some code to the camera to make it follow the player around. We will use the following image for our background. Full Unity 2D Game […]
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Full Unity 2D Game Tutorial 2019 – Player Movement
Full Unity 2D Game Tutorial 2019 – Player Movement In this section of the tutorial we will create a player object that we can control with the keyboard or controller. We will then focus on Player Movement using the physics engine provided in unity. Full Unity 2D Game Tutorial 2019 – Creating the player object The […]
LibGDX Project Generator 2019 Tutorial – Eclipse – Android Studio
Over the past couple of years libgdx, eclipse and android have went through many changes. These changes have made a lot of the tutorials online out of date so a new tutorial detailing the steps required to generate a new project was needed. So before we begin I’d like to note what versions I will […]
Texture Filter – Picking Pixels
What is a texture filter? A texture filter is an openGL process for taking pixel information from a texture for rendering. There will be 2 filters defined for each texture. One filter for rendering the texture bigger than it is and one for rendering smaller than it is. The default texture filter for a texture […]
Full LibGDX Game Tutorial – Clean Up
Full LibGDX Game Tutorial – Clean Up Welcome to part 18 of our Full LibGDX Game Tutorial. This part will focus on Tidying up our current code, fixing some bugs and replacing all our temporary images with more polished images. In general we will clean up our code. We will also look into adding some […]
Full LibGDX Game Tutorial – Particle Effects
Full LibGDX Game Tutorial – Particle Effects Welcome to part 16 of our Full LibGDX Game Tutorial. This part will focus on adding a particle effects system in our Ashley ECS. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial […]
Particle Effects – 2D Game Development
What Are Particle Effects? If you’re a gamer like me, then you have probably played a game that has particle effects in it. Common uses for particle effects are smoke, fire, debris and magic spell effects. Effects like smoke and fire are hard to create using normal rendering methods. The particle system was created to […]
Full LibGDX Game Tutorial – General Improvements
Full LibGDX Game Tutorial – General Improvements Welcome to part 15 of our Full LibGDX Game Tutorial. This part will focus on general improvements to the game like adding textures, better level generation etc. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
Full LibGDX Game Tutorial – Shooting
Full LibGDX Game Tutorial – Shooting Welcome to part 14 of our Full LibGDX Game Tutorial. This part will focus on allowing the player to start shooting enemies. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial continues from these […]