Full LibGDX Game Tutorial – Enemy System Welcome to part 13 of our Full LibGDX Game Tutorial. This part will focus on adding an enemy. We will add a mechanic to add patrolling enemies to some of our platforms. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full […]
Tutorial
Full LibGDX Game Tutorial – Game Mechanics
Full LibGDX Game Tutorial – Game Mechanics Welcome to part 12 of our Full LibGDX Game Tutorial. This part will focus on adding some game mechanics such as springs for jumping higher, a scoring system and DEATH. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game […]
Pooling Objects – LibGdx Memory Management
What is Pooling? Pooling is a technique that allows the program to repurpose objects that are no longer being used in order to manage memory and decrease processing time. Imagine a box with 10 objects inside, this would be your pool and when you want an object you simply open the box and take out […]
Collision Detection – Circles, Rectangles and Polygons
Collision Detection – Circles, Rectangles and Polygons So you’re making a game and you want to check if your character has bonked an enemy. This calls for collision detection algorithms. Surely you could use a framework like Box2D to do all the collision detection for you.. well yes, you could and it would work pretty […]
Full LibGDX Game Tutorial – Infinite Level Generation with Simplex Noise
Full LibGDX Game Tutorial – Infinite Level Generation Welcome to part 11 of our Full LibGDX Game Tutorial. This part will focus on creating a system to infinitely generate our world using Simplex Noise. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project […]
GLSL openGL Shader Language – How to use in LibGdx
What is a Shader? Shaders are small programs that are run on the GPU for every pixel. Each pixels data is computed by the GPU at the same time, unlike a single core CPU which computes a single set of instructions very fast. This allows the GPU to process the shader code very fast which is […]
Ashley and Box2D Tutorial – ECS, Physics and Collisions
Ashley and Box2D Tutorial In this tutorial, we will create a simple game base using Ashley and Box2D. Ashley is an Entity System that allows us to create entities from a set of components such as an image, a position etc. More information on Ashley can be found on the Ashley wiki and information on […]
Full LibGDX Game Tutorial – Entities using Ashley(ECS)
Full LibGDX Game Tutorial – Entities using Ashley the ECS Welcome to part 10 of our Full LibGDX Game Tutorial. This part will focus on improving our current system by using Ashley an Entity Component System. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – […]
Full LibGDX Game Tutorial – Scene2D
Full LibGDX Game Tutorial – Scene2D Welcome to part 9 of our Full LibGDX Game Tutorial. This part will focus on the using updating out loading screen to use scene2D. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX Game Tutorial – Project setup as this tutorial continues from […]
Full LibGDX Game Tutorial – Loading Screen
Full LibGDX Game Tutorial – Loading Screen Welcome to part 8 of our Full LibGDX Game Tutorial. This part will focus on the using the texture packer to pack all your images into an atlas and creating a loading screen. If you haven’t seen the earlier parts of this tutorial I advise you to start at Full LibGDX […]